DefaultPrimaryPointerSelector Class
Important
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Default primary pointer selector. The primary pointer is chosen among all interaction enabled ones using the following rules in order:
- Currently pressed pointer that has been pressed for the longest
- Pointer that was released most recently
- Pointer that became interaction enabled most recently
C++
public ref class DefaultPrimaryPointerSelector : Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPrimaryPointerSelector, UnityEngine::EventSystems::IEventSystemHandler
public class DefaultPrimaryPointerSelector : Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPrimaryPointerSelector, UnityEngine.EventSystems.IEventSystemHandler
type DefaultPrimaryPointerSelector = class
interface IMixedRealityPrimaryPointerSelector
interface IMixedRealityPointerHandler
interface IEventSystemHandler
Public Class DefaultPrimaryPointerSelector
Implements IEventSystemHandler, IMixedRealityPointerHandler, IMixedRealityPrimaryPointerSelector
- Inheritance
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DefaultPrimaryPointerSelector
- Implements
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IMixedRealityPointerHandler IMixedRealityPrimaryPointerSelector Unity
Engine. Event Systems. IEvent System Handler
Destroy() | |
Initialize() | |
Register |
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Unregister |
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Update() |
Producto | Versiones |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |