DefaultPrimaryPointerSelector Class

Definition

Default primary pointer selector. The primary pointer is chosen among all interaction enabled ones using the following rules in order:

  1. Currently pressed pointer that has been pressed for the longest
  2. Pointer that was released most recently
  3. Pointer that became interaction enabled most recently
C++
public ref class DefaultPrimaryPointerSelector : Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPrimaryPointerSelector, UnityEngine::EventSystems::IEventSystemHandler
Inheritance
DefaultPrimaryPointerSelector
Implements
IMixedRealityPointerHandler IMixedRealityPrimaryPointerSelector UnityEngine.EventSystems.IEventSystemHandler

Constructors

Methods

Explicit Interface Implementations

Applies to

Producto Versiones
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0