FocusEventData Class
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Describes an Input Event associated with a specific pointer's focus state change.
C++
public ref class FocusEventData : UnityEngine::EventSystems::BaseEventData
public class FocusEventData : UnityEngine.EventSystems.BaseEventData
type FocusEventData = class
inherit BaseEventData
Public Class FocusEventData
Inherits BaseEventData
- Inheritance
-
UnityEngine.EventSystems.BaseEventDataFocusEventData
Focus |
UnityEngine.EventSystems.BaseEventData.#ctor(UnityEngine.EventSystems.EventSystem) |
New |
The new focused object. |
Old |
The old focused object. |
Pointer |
The pointer associated with this event. |
Initialize(IMixed |
Used to initialize/reset the event and populate the data. |
Initialize(IMixed |
Used to initialize/reset the event and populate the data. |
Producto | Versiones |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |