GazePointerVisibilityStateMachine.UpdateState Method

Definition

Updates the state machine based on the number of near pointers, the number of far pointers, and whether or not eye gaze is valid.

C++
public:
 void UpdateState(int numNearPointersActive, int numFarPointersActive, int numFarPointersWithoutCursorActive, bool isEyeGazeValid);

Parameters

numNearPointersActive
Int32
numFarPointersActive
Int32
numFarPointersWithoutCursorActive
Int32
isEyeGazeValid
Boolean

Applies to

Producto Versiones
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0