PokePointer.IMixedRealityNearPointer.TryGetDistanceToNearestSurface Method

Definition

Near pointers often interact with surfaces.

This method provides a mechanism to get the distance to the closest surface the near pointer is interacting with.

C++
 virtual bool Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetDistanceToNearestSurface([Runtime::InteropServices::Out] float % distance) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityNearPointer::TryGetDistanceToNearestSurface;

Parameters

distance
Single

Out parameter filled with the distance along the surface normal from the surface to the pointer if available, otherwise 0.0f.

Returns

True if a distance was retrieved, false if not.

Implements

Applies to

Producto Versiones
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0