SimulatedHand Constructors

Definition

Overloads

SimulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[])

Constructor.

C#
protected SimulatedHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default);

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to

MRTK2 Unity 2018 2.5.4 otras versiones
Producto Versiones
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4

SimulatedHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[], IMixedRealityInputSourceDefinition)

Constructor.

C#
protected SimulatedHand (Microsoft.MixedReality.Toolkit.TrackingState trackingState, Microsoft.MixedReality.Toolkit.Utilities.Handedness controllerHandedness, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource = default, Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] interactions = default, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSourceDefinition definition = default);

Parameters

trackingState
TrackingState
controllerHandedness
Handedness

Applies to

MRTK2 Unity 2018 2.7.0 otras versiones
Producto Versiones
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0