SourcePoseEventData<T>.Initialize Method
Important
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Populates the event with data.
C++
public:
void Initialize(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ inputSource, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, T data);
public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, T data);
override this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * 'T -> unit
Public Sub Initialize (inputSource As IMixedRealityInputSource, controller As IMixedRealityController, data As T)
- inputSource
- IMixedRealityInputSource
- controller
- IMixedRealityController
- data
- T
Producto | Versiones |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |