PulseShaderHandMeshHandler.PulsePalms Method

Definition

Set the local origin of the pulse shader visual to the palms and trigger the animation.

C++
public:
 void PulsePalms();

Applies to

Producto Versiones
MRTK2 Unity 2018 2.6.0, 2.7.0
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0