PulseShaderHandMeshHandler.PulsePalms Method
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Set the local origin of the pulse shader visual to the palms and trigger the animation.
C++
public:
void PulsePalms();
public void PulsePalms ();
member this.PulsePalms : unit -> unit
Public Sub PulsePalms ()
Producto | Versiones |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |