HandPulseLogic.IMixedRealityPointerHandler.OnPointerDown Method

Definition

When a pointer down event is raised, this method is used to pass along the event data to the input handler.

C++
 virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDown(Microsoft::MixedReality::Toolkit::Input::MixedRealityPointerEventData ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler::OnPointerDown;

Parameters

Implements

Applies to

Toode Versioonid
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4