Dialog.UpdateDialog Method
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Perform any updates (animation, tagalong, etc) here This will be called every frame while waiting for input
C++
protected:
virtual void UpdateDialog();
protected virtual void UpdateDialog ();
abstract member UpdateDialog : unit -> unit
override this.UpdateDialog : unit -> unit
Protected Overridable Sub UpdateDialog ()
Toode | Versioonid |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |