FaceUserConstraint Class
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Component for fixing the rotation of a manipulated object such that it always faces or faces away from the user
public ref class FaceUserConstraint : Microsoft::MixedReality::Toolkit::UI::TransformConstraint
public class FaceUserConstraint : Microsoft.MixedReality.Toolkit.UI.TransformConstraint
type FaceUserConstraint = class
inherit TransformConstraint
Public Class FaceUserConstraint
Inherits TransformConstraint
- Inheritance
world |
(Inherited from TransformConstraint) |
Constraint |
|
Execution |
Execution order priority of this constraint. Lower numbers will be executed before higher numbers. (Inherited from TransformConstraint) |
Face |
If true, this will constrain rotation to face away from the user |
Hand |
Whether this constraint applies to one hand manipulation, two hand manipulation or both (Inherited from TransformConstraint) |
Proximity |
Whether this constraint applies to near manipulation, far manipulation or both (Inherited from TransformConstraint) |
Target |
Obsolete.
Transform that we intend to apply constraints to (Inherited from TransformConstraint) |
Apply |
Updates an rotation so that its facing the camera |
Initialize(Mixed |
Obsolete.
Intended to be called on manipulation started (Inherited from TransformConstraint) |
Initialize(Mixed |
Intended to be called on manipulation started (Inherited from TransformConstraint) |
On |
(Inherited from TransformConstraint) |
On |
(Inherited from TransformConstraint) |
Toode | Versioonid |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |