While MRTK3 continues to be maintained by the Mixed Reality Toolkit Organization, we recommend developers use Unity 2022 and MRTK 2.8 for their HoloLens 2 applications. The last known good of MRTK3 tested on HoloLens by Microsoft is available here.
MRTK3 is the third generation of Microsoft Mixed Reality Toolkit for Unity. It's a Microsoft-driven open-source project to accelerate cross-platform mixed reality development in Unity. This new version is built on top of Unity's XR Management system and XR Interaction Toolkit. Here are some of its functions:
Provides the cross-platform input system and building blocks for spatial interactions and UI.
Enables rapid prototyping via in-editor simulation that allows you to see changes immediately.
Operates as an extensible framework that allows developers the ability to swap out core components.
Supports a wide range of platforms:
Platform
Supported Devices
OpenXR XR devices
Microsoft HoloLens 2 Meta Quest (experimental) Windows Mixed Reality (experimental) SteamVR (experimental) Oculus Rift on OpenXR (experimental) Lenovo ThinkReality A3 (with Qualcomm Snapdragon Spaces - experimental)
Windows
Traditional flat-screen desktop (experimental)
And more coming soon!
Welcome to the MRTK3
Mixed Reality Toolkit Organization currently maintains MRTK3, and released MRTK3 for general availability (GA). We encourage all new HoloLens applications to be built with MRTK3.
Key improvements
Architecture
Built on Unity XR Interaction Toolkit and the Unity Input System.
OpenXR focused.
Open-ended and flexible interaction paradigms.
Performance
Rewrote and redesigned most features and systems, from UX to input to subsystems.
Zero per-frame memory allocation.
Tuned for maximum performance on HoloLens 2 and other resource-constrained mobile platforms.
User Interface
New interaction models (gaze-pinch indirect manipulation).
Updated Mixed Reality Design Language.
Unity Canvas + 3D UX: production-grade dynamic auto-layout.
Unified 2D & 3D input for gamepad, mouse, and accessibility support.
Data binding for branding, theming, dynamic data, and complex lists.
In previous versions of MRTK (HoloToolkit and MRTK v2), all packages were released as a complete set, marked with the same version number (ex: 2.8.0). Starting with MRTK3, each package is individually versioned, following the Semantic Versioning 2.0.0 specification.
Huomautus
The '3' in MRTK3 is not a version number. It's an indicator of the generation of the underlying architecture, with HoloToolkit being generation one and MRTK v2.x being generation two.
Individual versioning will enable faster servicing while providing improved developer understanding of the magnitude of changes and reducing the number of packages needing to be updated to acquire the desired fix(es).
For example, if a non-breaking new feature is added to the UX core package that contains the logic for user interface behavior, the minor version number will increase (from 3.0.x to 3.1.0). Since the change is non-breaking, the UX components package, which depends upon UX core, is not required to be updated.
As a result of this change, there isn't a unified MRTK3 product version.
To help identify specific packages and their versions, MRTK3 provides an "about" dialog that lists the relevant packages included in the project. To access this dialog, in Unity on the menu bar, select Mixed Reality > MRTK3 > About MRTK.
Some parts of MRTK3 are at earlier stages of the development process than others. Early preview packages can be identified in the Mixed Reality Feature Tool and Unity Package Manager by the Early Preview designation in their names.
As of September 2023, the following components are considered to be in early preview.
Name
Package Name
Accessibility
org.mixedrealitytoolkit.accessibility
Data Binding and Theming
org.mixedrealitytoolkit.data
The MRTK team is fully committed to releasing this functionality. It's important to note that the packages may not contain the complete feature we're planning to release; they may undergo major, breaking architectural changes before release.
We very much encourage you to provide any and all feedback to help shape the final form of these early preview features.
UX building blocks
Button
A volumetric button optimized for a wide range of input modalities, including poking, gaze-pinch, ray interactions, mouse click, and gamepad.
Bounds Control
Intent feedback and precision manipulation affordances.
Object Manipulator
Move and manipulate objects with one or two hands with a wide variety of input modalities.
Hand Menu
A hand-anchored collection of UX controls for easy access to quick actions.
Near Menu
Collection of UX controls that can be manipulated, pinned, and set to follow the user.
Slider
Adjust a value along a one-dimensional axis.
Solver
Various object positioning behaviors such as tag-along, body-lock, constant view size and surface magnetism
Slate
A flat panel for displaying large-format interfaces and content.
Figma Toolkit for MRTK3 Preview
The prerelease of Figma Toolkit for MRTK3 includes UI components based on Microsoft's new Mixed Reality Design Language introduced in MRTK3. You can use the 2D representations of the components in the design process for creating UI layouts and storyboards.
Session videos from Microsoft Mixed Reality Dev Days 2022
The roadmap from public preview to general availability is detailed in the following table. Mixed Reality Toolkit Organization will announce future releases.
Import the Mixed Reality Toolkit (MRTK) into your Unity project to accelerate your mixed reality development. You can also deploy your project to a HoloLens.