SyncContextUtility.IsMainThread Property
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Is this being called from the main thread?
C++
public:
static property bool IsMainThread { bool get(); };
public static bool IsMainThread { get; }
static member IsMainThread : bool
Public Shared ReadOnly Property IsMainThread As Boolean
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |