RotateWithConstSpeedDir Class
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The associated GameObject will rotate when RotateTarget() is called based on a given direction and speed.
C++
public ref class RotateWithConstSpeedDir : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/RotateWithConstSpeedDir")]
public class RotateWithConstSpeedDir : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Examples/RotateWithConstSpeedDir")>]
type RotateWithConstSpeedDir = class
inherit MonoBehaviour
Public Class RotateWithConstSpeedDir
Inherits MonoBehaviour
- Inheritance
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UnityEngine.MonoBehaviourRotateWithConstSpeedDir
- Attributes
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UnityEngine.AddComponentMenuAttribute
Rotate |
Rotate game object based on specified rotation speed and Euler angles. |
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |