IMixedRealitySceneUnderstandingObserver.InstantiationBatchRate Property
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Number of meshes to generate per frame. Throttled to keep framerate under control.
C++
public:
property int InstantiationBatchRate { int get(); void set(int value); };
public int InstantiationBatchRate { get; set; }
member this.InstantiationBatchRate : int with get, set
Public Property InstantiationBatchRate As Integer
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.6.0, 2.7.0, 2.8.0 |