PinchSpring.HandleAnchor Property

Definition

The static anchor point of the spring.

C++
public:
 property UnityEngine::Transform ^ HandleAnchor { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };

Property Value

UnityEngine.Transform

Applies to

Produit Versions
MRTK2 Unity 2019 2.8.0
MRTK2 Unity 2020 2.8.0