PinchSpring.HandleAnchor Property
Important
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The static anchor point of the spring.
C++
public:
property UnityEngine::Transform ^ HandleAnchor { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform HandleAnchor { get; set; }
member this.HandleAnchor : UnityEngine.Transform with get, set
Public Property HandleAnchor As Transform
UnityEngine.Transform
Produit | Versions |
---|---|
MRTK2 Unity 2019 | 2.8.0 |
MRTK2 Unity 2020 | 2.8.0 |