BaseCursor.IsPointerValid Property
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Checks whether the associated pointer is null, and if the pointer is a UnityEngine.Object it also checks whether it has been destroyed.
C++
protected:
property bool IsPointerValid { bool get(); };
protected bool IsPointerValid { get; }
member this.IsPointerValid : bool
Protected ReadOnly Property IsPointerValid As Boolean
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |