BaseHandVisualizer Class

Definition

C++
public ref class BaseHandVisualizer : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandMeshHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandVisualizer, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
Inheritance
UnityEngine.MonoBehaviour
BaseHandVisualizer
Derived
Attributes
UnityEngine.AddComponentMenuAttribute
Implements

Constructors

Fields

Properties

Methods

Explicit Interface Implementations

IMixedRealityHandJointHandler.OnHandJointsUpdated(InputEventData<IDictionary<TrackedHandJoint,MixedRealityPose>>) UnityEngine.MonoBehaviour.Microsoft#MixedReality#Toolkit#Input#IMixedRealityHandJointHandler#OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}})
IMixedRealityHandMeshHandler.OnHandMeshUpdated(InputEventData<HandMeshInfo>) UnityEngine.MonoBehaviour.Microsoft#MixedReality#Toolkit#Input#IMixedRealityHandMeshHandler#OnHandMeshUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{Microsoft.MixedReality.Toolkit.Input.HandMeshInfo})
IMixedRealitySourceStateHandler.OnSourceDetected(SourceStateEventData)

Raised when a source is detected.

IMixedRealitySourceStateHandler.OnSourceLost(SourceStateEventData)

Raised when a source is lost.

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0