BaseHandVisualizer Class
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C++
public ref class BaseHandVisualizer : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandMeshHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandVisualizer, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/Core/BaseHandVisualizer")]
public class BaseHandVisualizer : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandMeshHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandVisualizer, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Core/BaseHandVisualizer")>]
type BaseHandVisualizer = class
inherit MonoBehaviour
interface IMixedRealityHandVisualizer
interface IMixedRealityControllerVisualizer
interface IMixedRealitySourceStateHandler
interface IEventSystemHandler
interface IMixedRealityHandJointHandler
interface IMixedRealityHandMeshHandler
Public Class BaseHandVisualizer
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityHandJointHandler, IMixedRealityHandMeshHandler, IMixedRealityHandVisualizer, IMixedRealitySourceStateHandler
- Inheritance
-
UnityEngine.MonoBehaviourBaseHandVisualizer
- Derived
- Attributes
-
UnityEngine.AddComponentMenuAttribute
- Implements
-
IMixedRealityControllerVisualizer IMixedRealityHandJointHandler IMixedRealityHandMeshHandler IMixedRealityHandVisualizer IMixedRealitySourceStateHandler Unity
Engine. Event Systems. IEvent System Handler
On |
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Start() | |
Try |
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Update() | |
Update |
|
Update |
IMixed |
UnityEngine.MonoBehaviour.Microsoft#MixedReality#Toolkit#Input#IMixedRealityHandJointHandler#OnHandJointsUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{System.Collections.Generic.IDictionary{Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose}}) |
IMixed |
UnityEngine.MonoBehaviour.Microsoft#MixedReality#Toolkit#Input#IMixedRealityHandMeshHandler#OnHandMeshUpdated(Microsoft.MixedReality.Toolkit.Input.InputEventData{Microsoft.MixedReality.Toolkit.Input.HandMeshInfo}) |
IMixed |
Raised when a source is detected. |
IMixed |
Raised when a source is lost. |
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |