BaseInputEventData.BaseInitialize Method
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Used to initialize/reset the event and populate the data.
C++
protected:
void BaseInitialize(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ inputSource, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction);
protected void BaseInitialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction);
member this.BaseInitialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Protected Sub BaseInitialize (inputSource As IMixedRealityInputSource, inputAction As MixedRealityInputAction)
- inputSource
- IMixedRealityInputSource
- inputAction
- MixedRealityInputAction
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |