EyeTrackingTarget.SelectedTarget Property
Important
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Most recently selected target, selected either using pointer or voice.
C++
public:
static property UnityEngine::GameObject ^ SelectedTarget { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public static UnityEngine.GameObject SelectedTarget { get; set; }
static member SelectedTarget : UnityEngine.GameObject with get, set
Public Shared Property SelectedTarget As GameObject
UnityEngine.GameObject
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |