HandRay Class
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C++
public ref class HandRay : Microsoft::MixedReality::Toolkit::Input::IHandRay
public class HandRay : Microsoft.MixedReality.Toolkit.Input.IHandRay
type HandRay = class
interface IHandRay
Public Class HandRay
Implements IHandRay
- Inheritance
-
HandRay
- Implements
Ray |
Ray used by input system for Far Pointers. |
Should |
Check whether hand palm is angled in a way that hand rays should be used. |
Update(Vector3, Vector3, Transform, Handedness) |
Update data used by hand implementation, to compute next HandRay. |
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |