IMixedRealityGazeProvider.HitPosition Property
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Position at which the gaze manager hit an object. If no object is currently being hit, this will use the last hit distance.
C++
public:
property UnityEngine::Vector3 HitPosition { UnityEngine::Vector3 get(); };
public UnityEngine.Vector3 HitPosition { get; }
member this.HitPosition : UnityEngine.Vector3
Public ReadOnly Property HitPosition As Vector3
UnityEngine.Vector3
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |