IMixedRealityInputSystem.RaiseHandMeshUpdated Method
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Notify system that articulated hand mesh has been updated
C++
public:
void RaiseHandMeshUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::HandMeshInfo ^ handMeshInfo);
public void RaiseHandMeshUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.HandMeshInfo handMeshInfo);
abstract member RaiseHandMeshUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.HandMeshInfo -> unit
Public Sub RaiseHandMeshUpdated (source As IMixedRealityInputSource, handedness As Handedness, handMeshInfo As HandMeshInfo)
- source
- IMixedRealityInputSource
- handedness
- Handedness
- handMeshInfo
- HandMeshInfo
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |