IMixedRealityPointerHandler.OnPointerDown Method
Important
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When a pointer down event is raised, this method is used to pass along the event data to the input handler.
C++
public:
void OnPointerDown(Microsoft::MixedReality::Toolkit::Input::MixedRealityPointerEventData ^ eventData);
public void OnPointerDown (Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData eventData);
abstract member OnPointerDown : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
Public Sub OnPointerDown (eventData As MixedRealityPointerEventData)
- eventData
- MixedRealityPointerEventData
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |