KeyInputSystem.AdvanceSimulation Method
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Advances the Key press simulation by 1 frame. Keybindings will no longer trigger GetKeyDown(KeyBinding) or GetKeyUp(KeyBinding)
C++
public:
static void AdvanceSimulation();
public static void AdvanceSimulation ();
static member AdvanceSimulation : unit -> unit
Public Shared Sub AdvanceSimulation ()
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |