LinePointer.SetLinePoints(Vector3, Vector3) Method
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C++
protected:
void SetLinePoints(UnityEngine::Vector3 startPoint, UnityEngine::Vector3 endPoint);
protected void SetLinePoints (UnityEngine.Vector3 startPoint, UnityEngine.Vector3 endPoint);
member this.SetLinePoints : UnityEngine.Vector3 * UnityEngine.Vector3 -> unit
Protected Sub SetLinePoints (startPoint As Vector3, endPoint As Vector3)
- startPoint
- UnityEngine.Vector3
- endPoint
- UnityEngine.Vector3
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |