MixedRealityControllerVisualizationProfile.GlobalRightHandModel Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The Default controller model when there is no specific controller model for the Right hand.
C++
public:
property UnityEngine::GameObject ^ GlobalRightHandModel { UnityEngine::GameObject ^ get(); };
public UnityEngine.GameObject GlobalRightHandModel { get; }
member this.GlobalRightHandModel : UnityEngine.GameObject
Public ReadOnly Property GlobalRightHandModel As GameObject
UnityEngine.GameObject
If the default model for the right hand controller can not be found, the controller will fall back and use this for visualization.
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |