MixedRealityControllerVisualizationProfile.UseDefaultModels Property
Important
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Caution
Use UsePlatformModels instead.
Check to obtain controller models from the platform SDK. If left unchecked, the global models will be used. Note: this value is overridden by controller definitions.
C++
public:
property bool UseDefaultModels { bool get(); };
public bool UseDefaultModels { get; }
[System.Obsolete("Use UsePlatformModels instead.")]
public bool UseDefaultModels { get; }
member this.UseDefaultModels : bool
[<System.Obsolete("Use UsePlatformModels instead.")>]
member this.UseDefaultModels : bool
Public ReadOnly Property UseDefaultModels As Boolean
- Attributes
Produit | Versions (Obsolète) |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 (2.6.0, 2.7.0) |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 (2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4 (2.6.0, 2.7.0, 2.8.0) |