MixedRealityControllerVisualizationProfile.UseDefaultModels Property

Definition

Caution

Use UsePlatformModels instead.

Check to obtain controller models from the platform SDK. If left unchecked, the global models will be used. Note: this value is overridden by controller definitions.

C++
public:
 property bool UseDefaultModels { bool get(); };

Property Value

Attributes

Applies to

Produit Versions (Obsolète)
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 (2.6.0, 2.7.0)
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4 (2.6.0, 2.7.0, 2.8.0)
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4 (2.6.0, 2.7.0, 2.8.0)