MixedRealityInputSimulationProfile.ToggleRightHandKey Property
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Use ToggleRightControllerKey instead.
Key to toggle persistent mode for the right controller
C++
public:
property Microsoft::MixedReality::Toolkit::Input::KeyBinding ToggleRightHandKey { Microsoft::MixedReality::Toolkit::Input::KeyBinding get(); };
[System.Obsolete("Use ToggleRightControllerKey instead.")]
public Microsoft.MixedReality.Toolkit.Input.KeyBinding ToggleRightHandKey { get; }
[<System.Obsolete("Use ToggleRightControllerKey instead.")>]
member this.ToggleRightHandKey : Microsoft.MixedReality.Toolkit.Input.KeyBinding
Public ReadOnly Property ToggleRightHandKey As KeyBinding
- Attributes
Produit | Versions (Obsolète) |
---|---|
MRTK2 Unity 2018 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0) |
MRTK2 Unity 2019 | (2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |
MRTK2 Unity 2020 | (2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0) |