NearInteractionTouchableVolume Class
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Add a NearInteractionTouchableVolume to your scene and configure a touchable volume in order to get PointerDown and PointerUp events whenever a PokePointer collides with this volume.
public ref class NearInteractionTouchableVolume : Microsoft::MixedReality::Toolkit::Input::BaseNearInteractionTouchable
[UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableVolume")]
public class NearInteractionTouchableVolume : Microsoft.MixedReality.Toolkit.Input.BaseNearInteractionTouchable
[<UnityEngine.AddComponentMenu("Scripts/MRTK/Services/NearInteractionTouchableVolume")>]
type NearInteractionTouchableVolume = class
inherit BaseNearInteractionTouchable
Public Class NearInteractionTouchableVolume
Inherits BaseNearInteractionTouchable
- Inheritance
- Attributes
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UnityEngine.AddComponentMenuAttribute
debounce |
(Inherited from BaseNearInteractionTouchable) |
events |
(Inherited from BaseNearInteractionTouchable) |
Collider |
Is the touchable collider enabled and active in the scene. |
Debounce |
Distance in front of the surface at which you will receive a touch completed event. (Inherited from BaseNearInteractionTouchable) |
Events |
The type of event to receive. (Inherited from BaseNearInteractionTouchable) |
Touchable |
Distance |
UnityEngine.MonoBehaviour.DistanceToTouchable(UnityEngine.Vector3,UnityEngine.Vector3@) |
On |
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |