SpherePointer.OnSceneQuery Method
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C++
public:
override bool OnSceneQuery(cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] UnityEngine::GameObject ^ % hitObject, [Runtime::InteropServices::Out] UnityEngine::Vector3 % hitPoint, [Runtime::InteropServices::Out] float % hitDistance);
public override bool OnSceneQuery (UnityEngine.LayerMask[] prioritizedLayerMasks, bool focusIndividualCompoundCollider, out UnityEngine.GameObject hitObject, out UnityEngine.Vector3 hitPoint, out float hitDistance);
override this.OnSceneQuery : UnityEngine.LayerMask[] * bool * GameObject * Vector3 * single -> bool
Public Overrides Function OnSceneQuery (prioritizedLayerMasks As LayerMask(), focusIndividualCompoundCollider As Boolean, ByRef hitObject As GameObject, ByRef hitPoint As Vector3, ByRef hitDistance As Single) As Boolean
- prioritizedLayerMasks
- UnityEngine.LayerMask[]
- focusIndividualCompoundCollider
- Boolean
- hitObject
- UnityEngine.GameObject
- hitPoint
- UnityEngine.Vector3
- hitDistance
- Single
Produit | Versions |
---|---|
MRTK2 Unity 2019 | 2.8.0 |
MRTK2 Unity 2020 | 2.8.0 |