SpherePointer.OnSceneQuery Method

Definition

C++
public:
 override bool OnSceneQuery(cli::array <UnityEngine::LayerMask> ^ prioritizedLayerMasks, bool focusIndividualCompoundCollider, [Runtime::InteropServices::Out] UnityEngine::GameObject ^ % hitObject, [Runtime::InteropServices::Out] UnityEngine::Vector3 % hitPoint, [Runtime::InteropServices::Out] float % hitDistance);

Parameters

prioritizedLayerMasks
UnityEngine.LayerMask[]
focusIndividualCompoundCollider
Boolean
hitObject
UnityEngine.GameObject
hitPoint
UnityEngine.Vector3
hitDistance
Single

Returns

Applies to

Produit Versions
MRTK2 Unity 2019 2.8.0
MRTK2 Unity 2020 2.8.0