SpherePointer.PrioritizedLayerMasksOverride Property
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The physics layers to use when performing scene queries.
C++
public:
virtual property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasksOverride { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };
public override UnityEngine.LayerMask[] PrioritizedLayerMasksOverride { get; set; }
member this.PrioritizedLayerMasksOverride : UnityEngine.LayerMask[] with get, set
Public Overrides Property PrioritizedLayerMasksOverride As LayerMask()
UnityEngine.LayerMask[]
Produit | Versions |
---|---|
MRTK2 Unity 2019 | 2.8.0 |
MRTK2 Unity 2020 | 2.8.0 |