SpherePointer.PrioritizedLayerMasksOverride Property

Definition

The physics layers to use when performing scene queries.

C++
public:
 virtual property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasksOverride { cli::array <UnityEngine::LayerMask> ^ get(); void set(cli::array <UnityEngine::LayerMask> ^ value); };

Property Value

UnityEngine.LayerMask[]

Implements

Applies to

Produit Versions
MRTK2 Unity 2019 2.8.0
MRTK2 Unity 2020 2.8.0