MixedRealityPlayspace.AddChild(Transform) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Adds a child object to the playspace's hierarchy.
C++
public:
static void AddChild(UnityEngine::Transform ^ transform);
public static void AddChild (UnityEngine.Transform transform);
static member AddChild : UnityEngine.Transform -> unit
Public Shared Sub AddChild (transform As Transform)
- transform
- UnityEngine.Transform
The child object's transform.
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |