RuntimeRenderSettings Struct
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A struct that mimics the render settings stored in a scene. Used to store, retrieve and interpolate render settings. Omits any editor-only settings, as well as some settings that are seldom used.
C++
public value class RuntimeRenderSettings
[System.Serializable]
public struct RuntimeRenderSettings
[<System.Serializable>]
type RuntimeRenderSettings = struct
Public Structure RuntimeRenderSettings
- Inheritance
-
RuntimeRenderSettings
- Attributes
Black(Runtime |
Sets continuous settings to 'black' without changing any discrete features. |
Lerp(Runtime |
Lerps between two settings |
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |