RuntimeRenderSettings Struct

Definition

A struct that mimics the render settings stored in a scene. Used to store, retrieve and interpolate render settings. Omits any editor-only settings, as well as some settings that are seldom used.

C++
public value class RuntimeRenderSettings
Inheritance
RuntimeRenderSettings
Attributes

Fields

Methods

Black(RuntimeRenderSettings)

Sets continuous settings to 'black' without changing any discrete features.

Lerp(RuntimeRenderSettings, RuntimeRenderSettings, Single)

Lerps between two settings

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0