TestUtilities.RotationRelativeToPlayspace(Quaternion) Method
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Compute the world rotation corresponding to the input local rotation in playspace.
C++
public:
static UnityEngine::Quaternion RotationRelativeToPlayspace(UnityEngine::Quaternion localRotation);
public static UnityEngine.Quaternion RotationRelativeToPlayspace (UnityEngine.Quaternion localRotation);
static member RotationRelativeToPlayspace : UnityEngine.Quaternion -> UnityEngine.Quaternion
Public Shared Function RotationRelativeToPlayspace (localRotation As Quaternion) As Quaternion
- localRotation
- UnityEngine.Quaternion
The rotation in local space.
UnityEngine.Quaternion
The rotation in world space.
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |