TransformExtensions.GetColliderBounds(Transform) Method
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Calculates the bounds of all the colliders attached to this GameObject and all its children
C++
public:
[System::Runtime::CompilerServices::Extension]
static UnityEngine::Bounds GetColliderBounds(UnityEngine::Transform ^ transform);
public static UnityEngine.Bounds GetColliderBounds (this UnityEngine.Transform transform);
static member GetColliderBounds : UnityEngine.Transform -> UnityEngine.Bounds
<Extension()>
Public Function GetColliderBounds (transform As Transform) As Bounds
- transform
- UnityEngine.Transform
Transform of root GameObject the colliders are attached to
UnityEngine.Bounds
The total bounds of all colliders attached to this GameObject. If no colliders attached, returns a bounds of center and extents 0
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |