TransformExtensions.GetColliderBounds(Transform) Method

Definition

Calculates the bounds of all the colliders attached to this GameObject and all its children

C++
public:
[System::Runtime::CompilerServices::Extension]
 static UnityEngine::Bounds GetColliderBounds(UnityEngine::Transform ^ transform);

Parameters

transform
UnityEngine.Transform

Transform of root GameObject the colliders are attached to

Returns

UnityEngine.Bounds

The total bounds of all colliders attached to this GameObject. If no colliders attached, returns a bounds of center and extents 0

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0