BaseStateModel.SetCurrentState(State) Method
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Set the current state to the provided State object
C++
public:
virtual void SetCurrentState(Microsoft::MixedReality::Toolkit::UI::State ^ state);
public virtual void SetCurrentState (Microsoft.MixedReality.Toolkit.UI.State state);
abstract member SetCurrentState : Microsoft.MixedReality.Toolkit.UI.State -> unit
override this.SetCurrentState : Microsoft.MixedReality.Toolkit.UI.State -> unit
Public Overridable Sub SetCurrentState (state As State)
- state
- State
State object to set
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |