ConstraintManager.ApplyTranslationConstraints Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
C++
public:
void ApplyTranslationConstraints(Microsoft::MixedReality::Toolkit::Utilities::MixedRealityTransform % transform, bool isOneHanded, bool isNear);
public void ApplyTranslationConstraints (ref Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform transform, bool isOneHanded, bool isNear);
member this.ApplyTranslationConstraints : MixedRealityTransform * bool * bool -> unit
Public Sub ApplyTranslationConstraints (ByRef transform As MixedRealityTransform, isOneHanded As Boolean, isNear As Boolean)
- transform
- MixedRealityTransform
- isOneHanded
- Boolean
- isNear
- Boolean
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |