ArticulatedHandPose Class

Definition

Shape of an articulated hand defined by joint poses.

C++
public ref class ArticulatedHandPose
Inheritance
ArticulatedHandPose

Constructors

Properties

JointCount

Represents the maximum number of tracked hand joints.

Methods

ComputeJointPoses(Handedness, Quaternion, Vector3, MixedRealityPose[])

Compute world space poses from camera-space joint data.

Copy(ArticulatedHandPose)

Copy data from another articulated hand pose.

FromJson(String)

Deserialize pose data from JSON format.

GetGesturePose(ArticulatedHandPose+GestureId)
Obsolete.

Get pose data for a supported gesture.

GetLocalJointPose(TrackedHandJoint, Handedness)
InterpolateOffsets(ArticulatedHandPose, ArticulatedHandPose, Single)

Blend between two hand poses.

LoadGesturePoses()
Obsolete.

Load pose data from files.

ParseFromJointPoses(MixedRealityPose[], Handedness, Quaternion, Vector3)

Take world space joint poses from any hand and convert into right-hand, camera-space poses.

ResetGesturePoses()
SetZero()

Set all poses to zero.

ToJson()

Serialize pose data to JSON format.

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0