HandConstraint.GetController(Handedness) Method
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Returns the first detected controller in the input system that matches the passed-in handedness
C++
protected:
static Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ GetController(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness);
protected static Microsoft.MixedReality.Toolkit.Input.IMixedRealityController GetController (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness);
static member GetController : Microsoft.MixedReality.Toolkit.Utilities.Handedness -> Microsoft.MixedReality.Toolkit.Input.IMixedRealityController
Protected Shared Function GetController (handedness As Handedness) As IMixedRealityController
- handedness
- Handedness
The handedness of the returned controller
The IMixedRealityController for the desired handedness, or null if none are present.
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |