TileGridObjectCollection.DepthCalculatedBy Field
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The depth or z uses the rows if true or columns if false
C++
protected: Microsoft::MixedReality::Toolkit::Utilities::TileGridObjectCollection::GridDivisions DepthCalculatedBy;
[UnityEngine.SerializeField]
[UnityEngine.Tooltip("Depth values (z) is applied using rows or columns position")]
protected Microsoft.MixedReality.Toolkit.Utilities.TileGridObjectCollection.GridDivisions DepthCalculatedBy;
[<UnityEngine.SerializeField>]
[<UnityEngine.Tooltip("Depth values (z) is applied using rows or columns position")>]
val mutable DepthCalculatedBy : Microsoft.MixedReality.Toolkit.Utilities.TileGridObjectCollection.GridDivisions
Protected DepthCalculatedBy As TileGridObjectCollection.GridDivisions
- Attributes
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UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |