TileGridObjectCollection.DepthCalculatedBy Field

Definition

The depth or z uses the rows if true or columns if false

C++
protected: Microsoft::MixedReality::Toolkit::Utilities::TileGridObjectCollection::GridDivisions DepthCalculatedBy;

Field Value

Attributes
UnityEngine.SerializeFieldAttribute UnityEngine.TooltipAttribute

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0