BaseService.Name Property
Important
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Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.
C++
public: virtual property System::String ^ Name { public:
System::String ^ get(); protected:
void set(System::String ^ value); };
public virtual string Name { get; protected set; }
member this.Name : string with get, set
Public Overridable Property Name As String
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |