MixedRealityDiagnosticsSystem.Name Property

Definition

Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action.

C++
public:  virtual property System::String ^ Name {  public:
System::String ^ get(); protected:
 void set(System::String ^ value); };

Property Value

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0