LeapMotionDeviceManagerProfile.LeapVRDeviceOffsetMode Property

Definition

The VR offset mode determines the calculation method for Leap Motion Controller placement while in VR. LeapVRDeviceOffsetModes: Default - No offset is applied to the controller. Manual Head Offset - Three new properties with a range constraint control the offset, LeapVRDeviceOffsetY, LeapVRDeviceOffsetZ and LeapVRDeviceOffsetTiltX. Transform - The new Leap Controller origin is set to a different transform. The LeapVRDeviceOffsetMode property is only taken into account if the LeapControllerOrientation is Headset.

C++
public:
 property Microsoft::MixedReality::Toolkit::LeapMotion::Input::LeapVRDeviceOffsetMode LeapVRDeviceOffsetMode { Microsoft::MixedReality::Toolkit::LeapMotion::Input::LeapVRDeviceOffsetMode get(); void set(Microsoft::MixedReality::Toolkit::LeapMotion::Input::LeapVRDeviceOffsetMode value); };

Property Value

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0