InteractableOnHoldReceiver Constructors

Definition

Overloads

InteractableOnHoldReceiver()

Creates receiver that raises OnHold events

InteractableOnHoldReceiver(UnityEvent)

Creates receiver that raises OnHold events

InteractableOnHoldReceiver()

Creates receiver that raises OnHold events

C++
public:
 InteractableOnHoldReceiver();

Applies to

MRTK2 Unity 2018 2.7.0 et autres versions
Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

InteractableOnHoldReceiver(UnityEvent)

Creates receiver that raises OnHold events

C++
public:
 InteractableOnHoldReceiver(UnityEngine::Events::UnityEvent ^ ev);

Parameters

ev
UnityEngine.Events.UnityEvent

Applies to

MRTK2 Unity 2018 2.7.0 et autres versions
Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0