InteractableOnHoldReceiver.HoldTime Field
Important
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The amount of time to press before triggering event
C++
public: float HoldTime;
[Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Hold Time", Tooltip="The amount of time to press before triggering event", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Float)]
public float HoldTime;
[<Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Hold Time", Tooltip="The amount of time to press before triggering event", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Float)>]
val mutable HoldTime : single
Public HoldTime As Single
- Attributes
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |