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InteractableOnHoldReceiver Class

Definition

Basic hold event receiver

C++
public ref class InteractableOnHoldReceiver : Microsoft::MixedReality::Toolkit::UI::ReceiverBase
Inheritance
InteractableOnHoldReceiver
Attributes
UnityEngine.AddComponentMenuAttribute

Constructors

InteractableOnHoldReceiver()

Creates receiver that raises OnHold events

InteractableOnHoldReceiver(UnityEvent)

Creates receiver that raises OnHold events

Fields

HoldTime

The amount of time to press before triggering event

uEvent (Inherited from ReceiverBase)

Properties

Event

Each Receiver has a base Event it raises, (in addition to others).

(Inherited from ReceiverBase)
HideUnityEvents

Defines whether Unity Events should be hidden in inspector for this type of EventReceiver

(Inherited from ReceiverBase)
Host

Targeted component for Event Receiver at runtime

(Inherited from ReceiverBase)
Name

Name of Event Receiver

(Inherited from ReceiverBase)
OnHold

Invoked when interactable has been pressed for HoldTime

Methods

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0