ThemeStateProperty.ShaderPropertyName Property
Important
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Name of the shader property, defined in the TargetShader, to utilize for getting/setting values with this property, if applicable Supported by Themes which have AreShadersSupported set to true
C++
public:
property System::String ^ ShaderPropertyName { System::String ^ get(); void set(System::String ^ value); };
public string ShaderPropertyName { get; set; }
member this.ShaderPropertyName : string with get, set
Public Property ShaderPropertyName As String
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |