BaseObjectCollection.ContainsNode Method

Definition

Overloads

ContainsNode(Transform)

Check if a node exists in the NodeList.

ContainsNode(Transform, Int32)

Check if a node exists in the NodeList.

ContainsNode(Transform)

Check if a node exists in the NodeList.

C++
protected:
 bool ContainsNode(UnityEngine::Transform ^ node);

Parameters

node
UnityEngine.Transform

The Transform belonging to the ObjectCollectionNode

Returns

true when node belongs to an element of the list.

Applies to

MRTK2 Unity 2018 2.7.0 et autres versions
Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0

ContainsNode(Transform, Int32)

Check if a node exists in the NodeList.

C++
protected:
 bool ContainsNode(UnityEngine::Transform ^ node, [Runtime::InteropServices::Out] int % nodeIndex);
C++
public:
 bool ContainsNode(UnityEngine::Transform ^ node, [Runtime::InteropServices::Out] int % nodeIndex);

Parameters

node
UnityEngine.Transform

The Transform belonging to ObjectCollectionNode

nodeIndex
Int32

The index of the element in NodeList

Returns

true when node belongs to an element of the list.

Applies to

MRTK2 Unity 2018 2.7.0 et autres versions
Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0