ClippingPrimitive.AddRenderer(Renderer) Method

Definition

Adds a renderer to the list of objects this clipping primitive clips.

C++
public:
 void AddRenderer(UnityEngine::Renderer ^ _renderer);
C++
public:
 void AddRenderer(UnityEngine::Renderer ^ renderer);

Parameters

_rendererrenderer
UnityEngine.Renderer

The renderer to add.

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0