HandConstraint.IsValidController(IMixedRealityController) Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Determines if a hand meets the requirements for use with constraining the tracked object.
C++
protected:
virtual bool IsValidController(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller);
protected virtual bool IsValidController (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller);
abstract member IsValidController : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController -> bool
override this.IsValidController : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController -> bool
Protected Overridable Function IsValidController (controller As IMixedRealityController) As Boolean
- controller
- IMixedRealityController
The controller to check against.
True if this hand should be used from tracking.
Produit | Versions |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |