HandConstraint.IsValidController(IMixedRealityController) Method

Definition

Determines if a hand meets the requirements for use with constraining the tracked object.

C++
protected:
 virtual bool IsValidController(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller);

Parameters

controller
IMixedRealityController

The controller to check against.

Returns

True if this hand should be used from tracking.

Applies to

Produit Versions
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0